17 December 2008

Ideas for Riders Have Spoken Immersive Environment Replay

The following images are ideas for different layer scenes in the Riders Have Spoken replay environment. The layer creates different ways of using the archive, Layer One allows the viewer to interact with the shphere shapes discovering there sound files and as a sound installation. Layer Two provides a transitory stage where the viewer experiences fragments of photographic reality and drawn perspective spaces the music will remind players of the original of cycling with the music playing searching for the next place to hide. Layer Three is the archive layer where the viewer can listen to all the archive material or leave a message of their own.
LAYER ONE
The Intial scene is a drawn room with floating spheres. Came from bike wheels and heads and inside heads.....
Drawn space came from earlier experiments showing too much detail closing down the space and also influenced by Blast Theorys graphic interface, made me think of the painting of Philip Guston. So the first space white and black visually simple with a babble of voices from the archive which if you get nearer to a sphere you would hear clearer.
LAYER TWO
If you choose to bury your head in the sphere you enter another layer this space is also drawn but with some photographic fragments. The sound in all these spaces is the music Blast Theory has us riding along with the music by blanket.
LAYER THREE
Reached through traveling through to the vanishing point of layer two or for example down a pothole. These spaces would be the archive rooms. The idea would be the user could click on the recording number on the walls to hear the recorded voice.Other archive rooms would include the user being able to leave an answer to one of Blast Theorys questions and write a message on the wall.















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